![]() You play the game, but the game plays you. Its narrative, and the mechanics through which it expresses itself work in unison to create an experience that is thoroughly absorbing and profound. So I was wary when I fired up the game again after all this time.Īnd yet, to my delight, I found the experience to be instantly, gloriously reaffirming.īeyond the comforting thrum of the menu music, which still evokes in me a kind of Pavlovian response of joyful anticipation, beyond the visuals and mechanics that hold up better than I’d feared, and even acknowledging that my affection for the series might lead to some blind spots in my critical thinking (I have always adored that beautiful Mako, wonky handling and all hell, I even like the elevators – yes, really), I maintain that the first Mass Effect is still one of the most perfect marriages of form and function in any text, videogame or otherwise. ![]() Awash with recollections of the series’ grandeur and disappointment the prophesy of oncoming darkness and ruin that is about to be vomited into Shepard’s brain already gnawing away at my memory. The player, like Shepard, was able to look ahead and wonder at what was to come.īut now there’s fear – because I already know it all leads to one place. The journey ahead but a series of potentialities, none yet realised. Back when I used to replay this series, that expanse of possibility was delightfully vertiginous. The first game begins with Shepard staring out into the inky black of space, over a planet that either is, or is meant to evoke, Earth. The availability of endings and the damage the galaxy is exposed to, is determined by the choices you have taken throughout the trilogy and the amount of Effective Military Strength you have when you make the final choice.GAME PLAYED: Mass Effect (base game) DLC: ‘Bring Down The Sky’ These three options are: Destroying the Reapers for good, submitting the Reapers to Commander Shepard's will or merging organic and synthetic life. Shepard also learns the ways the Crucible can be used to put an end to the Reaper threat. The Catalyst approaches Commander Shepard and proceeds to explain the origins and purpose of the Reapers. (If Admiral Anderson is shot by the Illusive Man, you need a higher EMS in order to see this extra scene). If you choose the Destroy ending, Commander Shepard is seen barely alive, gasping for breath. None of them will cause physical damage to the galaxy. The Control options will cause no physical damage whatsoever, the Destroy ending, will still cause substantial damage throughout the galaxy.īoth Control and Destroy endings available. Either choice will cause substantial damage to the galaxy.īoth Control and Destroy endings available. You will have both Control and Destroy endings available. ![]() Besides that, both will result in massive physical damage to Earth, with the Destroy Ending being particularly devastating, wiping out most Human life on Earth. You will have only access to the Control ending, if you decided to save the Collector base, or the Destroy ending if you decided to nuke it. This option depends on the player's choice at the end of Mass Effect 2. There will be only one option available to the player.
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